The GameWick Gang
The folks who roll with us...
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
THE DICE HOG
TEST RUN FOR DICE HOG
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
L. Willy Wickman
GameWick’s chief gaming officer, designer, and front man. Larry got hooked on game design when his brother gave him a home-made Star Trek: The Motion Picture board game for Christmas 1979 (with art cut, and pasted from newspaper movie pages). He also got the Basic Dungeons & Dragons box set that same year. That was the magic spark that started the wildfire in his imagination.
Twenty years later, Larry released his first role-playing game system, WEGS 99 (1999) which became WEGS 00 (2000), and eventually, WEGS 101 Old Skool (released at Gen Con 2007). His rpg went through several iterations and reprints, then a card-n-dice game popped out, Shuffling Horror: Pittsburgh 68 (2012).
“With two lines in the water, we felt like a real game company. At first, the whole endeavor to self-publish a home-brew system seemed crazy, but Gygax/Arneson/TSR showed it could be done. It certainly led me on an unexpected journey. It brought me to my first local gaming convention where a whole new world of gaming experiences awaited. I found I loved running convention games, sitting down at a table with strangers, the excitement of teaching new players, rolling dice, leaving as friends."
In 2008, L. Willy upped the ante and got his first booth. He hasn’t stopped con-hopping since!
…AND WHO ARE YOU?!?
We love hearing from our friends and fans! If you met us at our booth or played with us at an event, please drop us a line to say “Hi!”. We’ve done quite a bit of con-hopping this century, so feel free to remind us of which convention or game we played. If you are visiting us for the first time, we’d love to hear how you heard about our little game company!