The WEGS Fray

WEGS Trove Rolling | 2019+2020

By the bright beard of Ogma, it’s the year-end rolling of the trove! We’re doing twelve rolls on the fabled TABLE I: TROVE PILE GENERATION…

GameWick News

Website Woes!

Please excuse our appearances here… We are in the process of updating our website! The server we were on was being retired, and our service…

Shuffling Horrors!

Innsmouth 32 | Meet The Cast #4 | The Students

This Miskatonic University trio has the misfortune to be on the bus hijacked by the bootleggers. Do you think they have what it takes to…

Innsmouth 32 – Movie Trailer Premiere

May 6th, 2019
Innsmouth 32 Updates, Kickstarter

Thrills! Chills! Terror!

The Innsmouth 32 trailer premieres on our Kickstarter page

Tuesday, May 7th @ 8pm EST.

Click here to go to the Innsmouth 32 Kickstarter page!


Innsmouth 32 – Early Backer Bonus

May 4th, 2019
Innsmouth 32 Updates, Kickstarter

Friends and fans, back Innsmouth 32 now

if you want to get one of these nifty Deep One pins!

Click here to go to the Innsmouth 32 Kickstarter page!

 Exclusive Deep One Pin for Backers

Innsmouth 32 is Live on Kickstarter!

April 30th, 2019
Innsmouth 32, Innsmouth 32 Updates, News

The third and most terrifying game in our Shuffling Horror line!

Click here to go to the Innsmouth 32 Kickstarter page!

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Shuffling Horror News: The Roswell Rulebook Online

April 30th, 2019
News, Pittsburgh 68, Roswell 51, Rule Guides

The Roswell 51 rulebook has been published online, so all those who are curious can take a peek under the hood of the Shufflng Horror system. More importantly, the R51 rules fix some of the glitches in Pittsburgh 68 play, and so those who own that game should follow these rules instead (same great system, but it just got even better)! Two key differences are:

The Survivor Draw Pile: a new way to deal out the survivors that fixes the issue of unused characters.

Plot Device Cards: These are now player’s choice to Play Immediately or return to the discard pile (so that they come up later).

There are also advanced play options for both Roswell 51 and Pittsburgh 68 play!

Here’s the link to the rulebook pdf.

R51 RuleBook Online PDF


Shuffling to Origins 2019 : GameWick Events

April 4th, 2019
Conventions, GameWick News

FB-SQR-SHB-2018GameWick Games returns to Origins Game Fair (June 12-16) with a booth and a full event schedule, too. Booth details will be released later. In the meantime, check out our event listings below.

Join us for an one hour play-to-learn Shuffling Horror intro session or jump into one of our full length “horror movies”. Try to survive the zombie apocalypse in PITTSBURGH 68! Save the world from an alien invasion in ROSWELL 51! Spend an evening in creepy, old INNSMOUTH 32 (the third and most terrifying game in the Shuffling Horror series to be released this summer).

But wait, there’s more! We’re playtesting a new P68 expansion called Cannibal Creeps (think Texas Chainsaw meets Night of the Living Dead). And let’s not forget about the WEGS OLD SKOOL Saturday Night Special!

Yeah… we’ll be waiting for you in Columbus!

THURSDAY, FRIDAY, and SATURDAY EVENTS  (unless otherwise noted).

Don’t just play a game, play a movie! Shuffling Horror brings cinematic thrills and chills to your tabletop. See if you can survive the first reel of the movie in this play-to-learn session.

11 AM : ROSWELL 51
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! B-movie action awaits in this 1950s space invasion flick. Stop the pods, blobs, and UFOs in this cinematic card-n-dice game.

May’s Eve, 1932. On-the-lam bootleggers hijack a tour bus with Miskatonic Univ students and scholars on board. A fateful wrong turn brings them all to the shunned seaside village of Innsmouth… A night of mind-bending horror awaits!

The Time: 1968. The Place: Pittsburgh. The Problem: Zombies! Thrills and chills await in this cinematic card-n-dice game that plays like a creepy zombie movie. Slow moving zombies rule! Ghastly fun!

8 PM : INNSMOUTH 32 / ROSWELL 51  -Thurs and Friday Nights Only-
Science Fiction Double Feature! We’ll be running two “movies” at the same time – maybe three if there’s room!

What is worse than a zombie apocalypse? A zombie apocalypse with cannibal creeps on the prowl! Will you make it to the end of this movie – or will you end up on the menu? A sequel to Pittsburgh 68.

And let’s not forget about WEGS…

8 PM : THE WEGS OLD SKOOL SATURDAY NIGHT SPECIAL (Experienced Players Only, 18+)
How Many Heroes Does It Take To Slay A Beholder? We’re not sure but we’re going to find out! A gathering of WEGS friends and fans who want to have a rip-roaring, dungeon crawl experience that only the wickedly errant Old Skool system delivers!HP-BAN-I32-961X277


WEGS Old Skool-Shield Use

March 5th, 2019
The WEGS Fray

We’re dropping some down-n-dirty basic shield rules into our WEGS Old Skool Fantasy games at Gary Con this year – and it’s about time! Of course, there are some rules and limitations to go along with the upgrade (and these are all playtest rules). Read on, you shield-carrying dungeon dwellers!

(Oh yeah, here’s the full GameWick at Gary Con events list.)

Shield (Odd Skill, 77%, 1 spoint)PIC-SQR-DICEY-SHIELDRULES
The shield is a warrior skill; so, warriors automatically have this as part of their base skill set. It is an Odd Skill, with a 77% success rate and costs a spoint (spell point) each use. The shield is activated in lieu of the character’s INVULNERABILITY roll (a really good thing to use, if your invulnerability has been gimped by an opponent). If successful, the shield stops ALL damage. If it fails, the character takes HALF damage.

Shield Limitations
A shield takes one attack action to ready; when active, only single-handed melee weapons can be used. The shield is only beneficial versus melee attacks that the character is aware of (not back attacks) and may also be used versus short range hurled weapons or ballistic attacks.

Wear and Tear
A shield suffers wear and tear. Each full hit it takes is tracked by the player (basically, the shield is suffering the damage that the character isn’t). When a shield has taken a total of 200 wounds, each and every hit after that is the percent chance the shield is rendered useless. It must be mended or fixed. Alt Idea: Every 200 hits reduces the shield one level in effectiveness: Level 4, 77%. Level 3, 55%. Level 2, 33%, Level 1, 11%. If reduced to level zero it is useless!

Good Shots, Bad Shots, and the Wicked
For any shield defense roll, if a Wicked Success and Good Shot is rolled, the shield does not take any damage. However, a Wicked Failure causes double damage to the shield and knocks it into a non-ready state. A bad shot failure (rolling an 80 or 90) causes the character to suffer FULL wounds (instead of the normal HALF for failure).

Currently in the works… the WEGS BOSS Rules.


BOSS –  Our Basic Old Skool System